Empty contrast in 3D
For reference see incontrastsRef.html.
function q = empty3D(X1,X2,X3,varargin) % empty contrast, no obstacle (scattering object) % q = 0; % simple, but then anisotropic case is detected... q = 0.*X1; q = double(q); end
For reference see incontrastsRef.html.
function q = empty3D(X1,X2,X3,varargin) % empty contrast, no obstacle (scattering object) % q = 0; % simple, but then anisotropic case is detected... q = 0.*X1; q = double(q); end